OUR STORY

A Company & A Culture

70 CREATIVE
PEOPLE
7 GREAT
TITLES
125 M HAPPY
PLAYERS
ROOTED
GAMER CULTURE
A FUN
OFFICE
PROTOTYPING
SESSIONS

OUR PHILOSOPY

At Gram games, we have one goal, and one passion: to have fun, and to turn that fun into top-notch games by people around the world. Since our founding in 2012, we have worked to take that passion and build a company culture around it.

When it comes down to it, we believe that a great team is a product of two things: raw talent, and a great working environment. They maintain a symbiotic relationship with our products - the better our team and our environment, the better our games. And the better our games, the more time and energy we can then invest in even further improving our company culture and environment.

So, how have we done this? Basically, we’ve focused on some key factors we believe directly affect company culture, and therefore the games we create - maintaining a flat structure, encouraging constant iteration and innovation, working hard, while still playing hard in a fun, friendly environment, and being open and communicative in everything we do. As a company, we genuinely believe that Gram culture has allowed us to create games played by hundreds of millions of players around the world. After all, when it comes down to it, we’re in the business of creating happiness and fun - shouldn’t a successful team be happy, and having fun, too?

Emergence of our company

OUR STORY

January 2013: Gram secures its first investment and begins work on "Robi: Cosmic Savior"

August 2013: Gram launches a third game, "Railroad Gangs," but despite new investment is not successful.

Fall 2014: Gram switches focus to casual puzzle games, with a premium on prototyping and testing quickly.

Fall 2014: 1010! emerges on a prototyping day, and is launched using the last of Gram's capital.

Fall 2014: 1010! is a hit, and Gram secures further investment from Hummingbird Ventures.

Fall 2014: Gram wins "Best Mobile Game" for "Railroad Gangs" at GameX 2014.

January 2015: Gram launches the 2Tons Acceleration program to offer support to indie game developers. The first 2Tons game is launched in March.

1010! reached 85 M download

May 2015: Gram moves to a larger office on the water, encouraging further creativity.

May 2015: Gram becomes the first ever Turkish company to be introduced at Google i/o. Jonathan Alferness tells our story.

January 2016: Gram launches Merged! The game becomes #1 on the App Store and has over 1M download in a week.

August 2016: Gram launches its newest puzzle game, Six!, which also reaches the #1 spot in the App Store and earns over 2M downloads within a week.

September 2016: Gram launches a new IAP games studio in London, UK.

December 2016: Gram Games launches the 22% Project with a workshop in its Istanbul Office!

January 2017: Gram Games moves into its new, state of the art London Office.

May 2017: Gram Holds its first 22% Project Workshop in the new London HQ

June 2017: Gram launches Bounzy!

June 2017: Gram launches Merge Dragons!, its first IAP title!

Merge Dragons!

Our all new puzzle adventure game.

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Bounzy Game

Cast your spells today!

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Six Game

Meet our newest mobile puzzle game, Six!

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Merged!

A minimalist, number value puzzle game you're guaranteed to love.

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Lumino

An interactive puzzle game designed specifically for Apple TV.

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1010!

An easy to learn, fun to master, addictive minimalistic puzzle game catching millions all around the World!

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GRAMBLOG

Gram Presents: GramBook

Hello to GramBook. A thirty page manifesto of all things Gram, Grammy, or Grammish.

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