At Gram games, we have one goal, and one passion: to have fun, and to turn that fun into top-notch games by people around the world. Since our founding in 2012, we have worked to take that passion and build a company culture around it.
When it comes down to it, we believe that a great team is a product of two things: raw talent, and a great working environment. That’s why we did away with all those fancy corporate things like "hierarchies" and "managerial structures." Gram is a horizontal organization, free of corporate loopholes that can slow a company down. With talent, intelligence, and dedication at the heart of an organization, who needs bureaucracy?
We seek to learn every day, in any way that we can. With an office that puts a premium on innovation and development, we are always seeking out what is new, and what will make us better.
January 2013: Gram secures its first investment and begins work on "Robi: Cosmic Savior"
Fall 2014: Gram switches focus to casual puzzle games, with a premium on prototyping and testing quickly.
Fall 2014: 1010! is a hit, and Gram secures further investment from Hummingbird Ventures.
January 2015: Gram launches the 2Tons Acceleration program to offer support to indie game developers. The first 2Tons game is launched in March.
May 2015: Gram moves to a larger office on the water, encouraging further creativity.
July 2015: Gram launches a sequel to 1010!, 1010! World, adding characters, themes, and levels to original gameplay.
January 2016: Gram launches Merged! The game becomes #1 on the App Store and has over 1M download in a week.
September 2016: Gram launches a new midcore game development studio in London, UK.