At Gram games, we have one goal, and one passion: to have fun, and to turn that fun into top-notch games by people around the world. Since our founding in 2012, we have worked to take that passion and build a company culture around it.
When it comes down to it, we believe that a great team is a product of two things: raw talent, and a great working environment. They maintain a symbiotic relationship with our products - the better our team and our environment, the better our games. And the better our games, the more time and energy we can then invest in even further improving our company culture and environment.
So, how have we done this? Basically, we’ve focused on some key factors we believe directly affect company culture, and therefore the games we create - maintaining a flat structure, encouraging constant iteration and innovation, working hard, while still playing hard in a fun, friendly environment, and being open and communicative in everything we do. As a company, we genuinely believe that Gram culture has allowed us to create games played by hundreds of millions of players around the world. After all, when it comes down to it, we’re in the business of creating happiness and fun - shouldn’t a successful team be happy, and having fun, too?
January 2013: Gram secures its first investment and begins work on "Robi: Cosmic Savior"
Fall 2014: Gram switches focus to casual puzzle games, with a premium on prototyping and testing quickly.
Fall 2014: 1010! is a hit, and Gram secures further investment from Hummingbird Ventures.
January 2015: Gram launches the 2Tons Acceleration program to offer support to indie game developers. The first 2Tons game is launched in March.
May 2015: Gram moves to a larger office on the water, encouraging further creativity.
January 2016: Gram launches Merged! The game becomes #1 on the App Store and has over 1M download in a week.
September 2016: Gram launches a new IAP games studio in London, UK.
January 2017: Gram Games moves into its new, state of the art London Office.