OUR STORY

The story of creating
great games

50 IMAGINATIVE
PEOPLE
5 GREAT
TITLES
100 M HAPPY
PLAYERS
ROOTED
GAMER CULTURE
A FUN
OFFICE
PROTOTYPING
SESSIONS

OUR PHILOSOPY

At Gram games, we have one goal, and one passion: to have fun, and to turn that fun into top-notch games by people around the world. Since our founding in 2012, we have worked to take that passion and build a company culture around it.

When it comes down to it, we believe that a great team is a product of two things: raw talent, and a great working environment. That’s why we did away with all those fancy corporate things like "hierarchies" and "managerial structures." Gram is a horizontal organization, free of corporate loopholes that can slow a company down. With talent, intelligence, and dedication at the heart of an organization, who needs bureaucracy?

We seek to learn every day, in any way that we can. With an office that puts a premium on innovation and development, we are always seeking out what is new, and what will make us better.

Emergence of our company

OUR STORY

January 2013: Gram secures its first investment and begins work on "Robi: Cosmic Savior"

August 2013: Gram launches a third game, "Railroad Gangs," but despite new investment is not successful.

Fall 2014: Gram switches focus to casual puzzle games, with a premium on prototyping and testing quickly.

Fall 2014: 1010! emerges on a prototyping day, and is launched using the last of Gram's capital.

Fall 2014: 1010! is a hit, and Gram secures further investment from Hummingbird Ventures.

Fall 2014: Gram wins "Best Mobile Game" for "Railroad Gangs" at GameX 2014.

January 2015: Gram launches the 2Tons Acceleration program to offer support to indie game developers. The first 2Tons game is launched in March.

1010! reached 75 M download

May 2015: Gram moves to a larger office on the water, encouraging further creativity.

May 2015: Gram becomes the first ever Turkish company to be introduced at Google i/o. Jonathan Alferness tells our story.

July 2015: Gram launches a sequel to 1010!, 1010! World, adding characters, themes, and levels to original gameplay.

December 2015: Gram develops and launches Lumino!, a puzzle game designed exclusively for AppleTV.

January 2016: Gram launches Merged! The game becomes #1 on the App Store and has over 1M download in a week.

August 2016: Gram launches its newest puzzle game, Six!, which also reaches the #1 spot in the App Store and earns over 2M downloads within a week.

September 2016: Gram launches a new midcore game development studio in London, UK.

Six Game

Meet our newest mobile puzzle game, Six!

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Merged!

A minimalist, number value puzzle game you're guaranteed to love.

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Lumino

An interactive puzzle game designed specifically for Apple TV.

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GRAMBLOG

Gram Presents: GramBook

Hello to GramBook. A thirty page manifesto of all things Gram, Grammy, or Grammish.

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